Starcraft 2 campaign quicksave
This was the #1 reason bad guys were one-shotting me at every turn. The result was that my armor was always a couple of tiers below where the designers intended, and it was always badly degraded. It wasn’t until near the end of the game when I saw armor on sale for $200k, when all I had was $60k, that I realized I was supposed to be scavenging the dead to make ends meet. I just carried around the most expensive stuff and sold it whenever the plot required me to go back to town. Which means that I had far less cash than the game intended. That’s a very long boring hike, so I wasn’t doing this. I guess you’re supposed to gather up all of the hardware after a battle and stagger all the way back to the previous shop to sell it.
* The biggest thing that was killing me was the lack of good armor.
It’s 100% fatal, since he’ll kill you before you can even get turned around, but in the long run that was a small portion of the unfair deaths I endured. * Someone mentioned the bad guys who respawn right behind you. I’d be lying prone, the enemy would be standing and moving, and yet as we traded fire with identical weapons (or worse, his would be the same weapon in worse condition) he’d hit me at least as often as I hit him. What I hated was that this never applied to the bad guys. * I’ve played enough tactical shooters to know you don’t rush in and circle-strafe during combat. In my game, once foes are alerted to me, they tend to zero in on me regardless of noise / cover. Some people described stealth tactics that I don’t think are even possible in my build of the game. There have been five major patches to this thing as they took it from “unplayable” at launch to “buggy but tolerable”. One thing that’s clear is that some of us are playing different versions of the game. I had another post cooking on the story and other gameplay elements in STALKER, but the discussion generated by the last post and the various strategies offered by other players prompted me to revisit the difficulty issue.